Forecasting AR in Education OER
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Authoring AR Content for Education
Profound learning occurs when students create, share, interact, and explain. Using AR content authoring tools educators and students are able to create active learning experiences that were otherwise inconceivable and in the process redefine the learning space. Here are some AR content authoring tools currently available.
- Layar is an app that operates on Android, Apple, and Blackberry devices. It also works on Google Glass.
- Wikitude is available for both Apple and Android devices. Users can create their own augmented reality ideas and projects within a matter of minutes when used in combination with the online Wikitude Studio.
- Blippar is an app that enables the user to join a community of 4.7 million and provides access to AR content by scanning “blippable” print media. The app is available on Windows, Blackberry, Android and Apple mobile devices.
There exists an abundance of apps that offer some form of user content creation tools. Presently the majority of AR content authoring tools focus on the user creating interactive print. This is the very elementary level (stage) of content authoring. It involves scanning a "point of interest" target image usually a logo akin to a QR code, The image recognition software syncs data (content) that is superimposed digital information to provide more details for the viewer of the image. Some examples of basic AR content authoring are:
Aurasma offers three ways to use its AR (Augmented Reality) platform. Users can make their content accessible to potential views by hosting it on the Aurasma App, (available on Android and Apple devices).
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Augment is an AR app that focuses on 3D modeling, and is a tool for marketing as well as a tool for sales reps and designers to simulate 3D models in real time in their actual size and environment. 3D models can be exported to Augment from any 3D software. The Augment app is available on Android and Apple mobile devices.
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SketchUp is a 3D modeling computer program for a wide range of drawing applications such as architectural, interior design, civil and mechanical engineering, film, and video game design—and available in a freeware version.
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Zapcode is an image recognition software program that kids can use to create their own AR experiences as an immersive and collaborative way to explore a given topic.
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Anything printed can be made interactive. Education resources and student projects can be animated to make feature rich experiences. Additionally, real world items such as buildings, the natural environment (fauna/flora), sculptures and monuments can be augmented. Through AR students have access to computer-generated content that works in real time to create a simulated reality that provides engaging interactive details about the object in view.
AR Content Authoring Skill Development Stages:
(Basic/elementary authoring skills - Advanced/original authoring skills)
Elementary Level (stage 1). {Appropriate for grade 3-12}. Apps for creating interactive print. Students can use apps such as Zapcode, Aurasma, Layar or any image recognition app to embed and view their created content (projects, reports, etc). Refer to videos above.
AR Content Authoring Skill Development Stages:
(Basic/elementary authoring skills - Advanced/original authoring skills)
Elementary Level (stage 1). {Appropriate for grade 3-12}. Apps for creating interactive print. Students can use apps such as Zapcode, Aurasma, Layar or any image recognition app to embed and view their created content (projects, reports, etc). Refer to videos above.
Emerging Authoring Skills (stage 2). {Appropriate for grade 6-12}. Students use already created video content with newly acquired understanding of holographic imagery and 3D projection screen properties. Students develop stage 2 skills by creating a holographic image using a smartphone in conjunction with a holographic-specific video. Here the student creates content through physical adaptation of device and pre-authored video content/imagery.
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Developing Authoring Skills/Budding independence (stage 3). {Appropriate for grade 8-12}. Students use video editing software to create their own holographic-specific video to project with smartphone. In this case the student is in complete control of the AR content that can then be shared via the adapted smartphone as the holographic projector. PowerDirector (Microsoft supported) is a video editing software that could be used for this purpose.
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Advanced Authoring Skills/Original content (stage 4). {Appropriate for grade 11 & 12-Higher Education}. HoloLens -Students develop coding skills in Windows 10, which is the universal Windows platform to support holographic computing on all device families. Students can enrol in Microsoft Virtual Academy and learn Windows 10.
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Authored by: Patrick Conlan, Kim Durnford, Cathy Fowler, Lane Hardy, Julie Ormiston