Forecasting AR in Education OER
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Forecasting AR for Future Educational Purposes
In Part 1 of this OER, you read about the current applications and solution providers which showcased the amazing experiences that augmented reality can create right now. We are, at this moment, still in the infancy of augmented reality as a tool for education, let alone for industrial and commercial purposes. The vast majority of current augmented reality environments revolve around the use of smartphones and tablets. With roughly 2.6 billion smartphones in the world today, it is no wonder these devices are used for augmented reality. For most they are the most complex and sophisticated technological devices they have ever owned. However, we are now starting an epoch of virtual and augmented reality devices and experiences. To try and get a clear picture of where augmented reality in education is going to be in 5-10 years, we need to look at technologies that will enable these engaging environments, so let us explore a little bit.
Notable Hardware Platforms
Google Glass
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castAR
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Microsoft Hololens
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DAQRI
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These wearable platforms are not sci-fi, they are right around the corner and almost available for everyone to use. So to truly forecast the future of augmented reality wearables and interactions, there are a few technologies worth exploring.
Future Technologies
Transparent Displays |
Motion Tracking |
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Mind Interfaces
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Gesture Interfaces |
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Take a moment to reflect upon how these technologies will enhance and change the educational landscape for students as well as teachers. How accessible information will be and the ways in which we will be able to interact with it. Think about the new ways we will get to experience the world through the advancement of augmented reality.
Home | Introduction | Current AR Applications | Forecasting AR in Education | Authoring AR Content | Assessing AR | References
Authored by: Patrick Conlan, Kim Durnford, Cathy Fowler, Lane Hardy, Julie Ormiston